Informasi Umum

Kode

25.04.6124

Klasifikasi

000 - General Works

Jenis

Karya Ilmiah - Skripsi (S1) - Reference

Subjek

Information Security Management

Dilihat

35 kali

Informasi Lainnya

Abstraksi

Cybersecurity has become increasingly challenging due to the alarming rise in cyber threats, particularly in the form of malware incidents. Traditional educational approaches frequently struggle to engage students and effectively enhance knowledge retention regarding cybersecurity. This study aims to investigate the impact of gamification approaches on enhancing cybersecurity awareness among students. The quasi-experimental method was used to assess the effectiveness of the intervention by comparing pre-test and post-test results, thereby measuring changes in students’ understanding of cybersecurity concepts. The study involved 212 undergraduate students from a university in Indonesia. The findings indicate that gamified learning had a positive impact on enhancing student cybersecurity awareness. Moreover, the implementation of the gamified learning program improved students’ knowledge and cybersecurity awareness, with an average increase of 16.53%.

  • SM892016 - TUGAS AKHIR

Koleksi & Sirkulasi

Tersedia 1 dari total 1 Koleksi

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Pengarang

Nama SITI ZULFA NUR RAHMA
Jenis Perorangan
Penyunting Puspita Kencana Sari, Candiwan
Penerjemah

Penerbit

Nama Universitas Telkom, S1 Manajemen (Manajemen Bisnis Telekomunikasi & Informatika)
Kota Bandung
Tahun 2025

Sirkulasi

Harga sewa IDR 0,00
Denda harian IDR 0,00
Jenis Non-Sirkulasi

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