The History of the GPU: Steps to Invention

Jon Peddie

Informasi Dasar

111 kali
23.21.2332
005.437
Buku - Elektronik (E-Book)
Tel-U Purwokerto : Rak 2
Tel-U Gedung Manterawu Lantai 5 : Rak 3

This is the first book in a three-part series that traces the development of the GPU. Initially developed for games the GPU can now be found in cars, supercomputers, watches, game consoles and more. GPU concepts go back to the 1970s when computer graphics was developed for computer-aided design of automobiles and airplanes. Early computer graphics systems were adopted by the film industry and simulators for airplanes and high energy physics—exploding nuclear bombs in computers instead of the atmosphere.

A GPU has an integrated transform and lighting engine, but these were not available until the end of the 1990s. Heroic and historic companies expanded the development and capabilities of the graphics controller in pursuit of the ultimate device, a fully integrated self-contained GPU.

Fifteen companies worked on building the first fully integrated GPU, some succeeded in the console, and Northbridge segments, and Nvidia was the first to offer a fully integrated GPU for the PC. Today the GPU can be found in every platform that involves a computer and a user interface.

Subjek

GRAPHICAL USER INTERFACE
COMPUTER SCIENCE,

Katalog

The History of the GPU: Steps to Invention
978-3-031-10968-3
399p,: pdf file,; 13 MB
English

Sirkulasi

Rp. 0
Rp. 0
Tidak

Pengarang

Jon Peddie
Perorangan
 
 

Penerbit

Springer Cham
New York
2023

Koleksi

Kompetensi

 

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